![]() ![]() I recorded and produced my first solo album and played a few concerts around Montreal. I came back home and started working towards that goal. Playing music to help the plants growĪfter completing my degree, I travelled for half a year around Asia which really helped me gain perspective on a lot of things and led me to conclude I would not be happy in life if I didn’t do music for a living. I think deep inside I knew I wanted to pursue a career in music but somehow strayed from it for a few years while I completed my bachelor’s degree in business. So I kept writing songs after school hours during my teenage years. Meanwhile, I also started discovering the world of cinema and film music around that time. Then I started playing in a heavy metal band throughout high school, we used to organize charity concerts which was a great learning experience. I very quickly realized that writing songs and melodies felt more appealing to me than learning already existing music. ![]() I’ve been writing music since picking up the guitar at 14 years old. How did your journey into music composition begin? We feel that composers of game soundtracks are entitled to lots of praise for the excellent work they do on in the game.įor the first in our series, Max LL, composer of the soundtrack for Spiritfarer, has agreed to chat with us. So we thought it was time to introduce some of the composers of our favourite game soundtracks and ask them a few questions. It brings the whole package together to immerse you into the gameplay. ![]() To gamers, the music in the game can help the game. Independent game developers pay more attention to in-game music than they ever did. Not only in the triple-A titles but also in the indie titles. It’s come a long way since the days of 8-bit music. Years ago music in games was 8-bit music or chiptunes composed of simple computerized blips and bloops. ![]()
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